Types of cut - Flik
We examine the types of cut that we see in games, both in terms of the patterns we see on field and the biomechanics involved

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Types of turn: Game Perspective Let’s examine some typical movements that we see on field. It’s tempting to look at the following cuts and think that there’s lots of different things going on: Drill this: Drill this: Drill this: However, from a biomechanical perspective many of these movements are the same, they just need greater strength and control when applied at greater forces, such as when sprinting deep then turning underneath. You end up in more difficult positions, e.g. a […]

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