T stack Pull Plays by Brummie
The 'T' stack blends split stack and horizontal stack positioning to isolate cutters downfield - ideal in pull plays
The T stack sets up with 3 players lined up vertically on one side of the field (like a side stack), and two players lined up horizontally on the other side of the field (like a horizontal stack).
Peppermill
Using a horizontal setup provides instant width while keeping your deep cutters close to the disc. This is ideal for setting up hucks, like this first example from Chicago Machine; one cuts under and throws deep to the other for a goal:
Another similar play from Brute Squad, although this one was dropped:
Here we see another peppermill, but neither cutters gets the disc; instead, the handler throws to a poached handler:
Once the initial pass has been thrown, continuation options can flow as though for a normal horizontal stack. See Cutting, Clearing and Maintaining Flow for more detail. Here’s a nice example from Scandal with two cutters running a peppermill to initiate movement, then getting continuation from the back of the far stack:
Read more: Peppermills
Other options
There are plenty of other ways to initiate movement of course. Revolver ran some innovative pull plays at Nationals in 2023; here’s an example of using a peppermill within a T stack, creating space for the third to get the disc. The player who cut away then turns underneath for continuation, before throwing deep to a cutter from the far stack:
Here we see Revolver initiate from a handler position, isolating a cutter for an easy goal. It is the player helping to field the pull who initiates the play, while the two players in the horizontal part of the T-stack push deep to create plenty of space for the initiating cut. One of those cutters then clears, leaving the other isolated for a deep strike:
What next?
Drone footage gives us a better angle of a T-stack from Phoenix, who clear two of the cutters from the side stack in a flood play [LINK] to isolate a cutter coming under. When that option isn’t hit, the cutter turns deep. Although the throw doesn’t connect, the spacing is excellent:
Here’s another clip of Phoenix, again using a flood. When the flood doesn’t immediately work, the horizontal pair create space for one of the cutters from the far side to get the disc: :
Despite what’s drawn up on paper, an offence should always be opportunistic. When the defence leave a cutter wide open, Brute Squad’s handlers are quick to recognise there’s an opportunity for a quick give & go, generating power position. A well-timed continuation cut from downfield leads to a quick goal; note the pro-active boxing out from the receiver, Sealing the Lane to prevent her defender making a play:
In the following example from Machine, we see one player cut underneath, leaving a second player isolated in space. After he gets the disc, the next continuation cut comes via a lateral cut from the middle of the far stack. From there, Machine continue to move the disc to the left side of the screen, and as the disc moves to the left side, so the remaining cutters both cut, one under, one away. Eventually, a deep cutter is isolated and while the throw isn’t on target, the spacing and patterns tell us a lot about how Machine want to play from a T stack:
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