Through the Zone: Popping by Lloyd Cheesman
Popping describes the movement of an offensive player into the cup; while passes inside the cup might not move the disc very far, they can be useful for resetting the stall and generating new angles of attack
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Popping creates options to the handler in a variety of ways, but they really boil down to two main categories:
- finding a gap in defensive coverage so that a handler can directly throw to the popper by going through or over the zone
- finding opportunities to provide continuation options after a team mate has received a pass
Direct Throwing Option
When trying to get the disc directly, the key thing to concentrate on as a popper is to provide eye-contact with the handler as often as possible, this tells the handler “I am ready if you throw it to me”. Sometimes it can be helpful to point towards a space that the popper has identified as being easy to attack, or where they would like the disc thrown.
Defenders in ultimate can get rather physical, they get their body in the way of your cuts, will jostle for position and scramble with you to protect space on the pitch, popping is one of the only times when offensive players can be physical with defenders. In the same vein that defenders can stand between a cutter and space he/she wants to get to offenders can stand in the way of a defender and where they want to get to.
For example this player seals of space for himself with the defender in order to provide gap for the handler to throw into which opens up a damaging opportunity against the defence.
Continuation
Once the hard work has been done of getting the disc past the cup, poppers should keep the disc moving to stay ahead of the recovering cup, especially against more “top-heavy” defences like cups where the majority of defenders are put near the disc.
Popping requires a lot of assessing the defence and offering options where there are opportunities, in this example the cutter has moved into a space before the force has managed to set giving the handler a Inside-Out window to throw within [pop4] and once receiving the disc this player does a great job of moving the disc forward immediately.
This next example shows two poppers in action; the first (#20) is standing in space to offer an option for an overhead, while the second (#17) quickly reacts to the overhead by giving a quick offload:
Handlers make great poppers: putting strong throwers behind the cup makes it more likely they’ll find a continuation option, keeping the disc moving and therefore making it harder for the zone to recover.
Our final clip is a great example of how to pop effectively; one popper finds a gap for a direct throw through the cup, then another popper provides continuation. They then use a give and go to continue to keep the disc moving, not allowing the zone to reset:
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