Sideline trap – 3 handlers by Brummie
A coordinated cutting pattern that gets the disc out of a sideline trap efficiently
Cutting deepDecision makingHandler ResetsSidelineTeam Cutting Patterns
Steps & Diagrams
Tips & What next?
A handler, A, starts with the disc on the sideline, marked by D1. A reset, B, starts 3-8m infield, of A, perpendicular to the sideline, and guarded by D2. A cutter, E, starts at the back of a vertical stack, 10-12m away from A, and the remaining players in the vertical stack are angled away from the sideline with the front player, C, no closer than 5m from A.
D1 > A > D2 > B > D3 > C > D4 > E
- Initial set up
Try practicing without defenders to learn how to time cuts correctly
Spacing will vary in a real game, so try tweaking the starting positions once everyone is comfortable with the pattern and timing