Inverse Give and Go by Brummie
Breaking the markGive and GoHandler Resets
Steps & Diagrams
Tips & What next?
A handler, A, starts with the disc around 10m in from a sideline. A defender, D1, applies a straight up mark. A cutter, B, starts in a central position. B is guarded by D2, who starts behind B. A continuation cutter, C, stands 10m further downfield from B.
A > D1 > B > D2 > C
- A throws inside or around an overcommitted marker D1 Cut Underneath – Break Side
- PIvoting forwards will often give a one-step advantage over your marker, while pivoting backwards will get them to give you a bigger margin by over-committing; see Pivots and the Limits of Marking.
To make this drill more realistic, have A catch the disc heading to the break side to initiate the play.
The actual mark is irrelevant here, so try switching the forces. The key thing here is that the thrower runs away from the catcher, rather than towards them as in Give and Go
For detailed instructions, see Give and Go