Aerial Battlesby Caroline Ma

3+

Breaking down the skills required to be successful at aerial contests prioritises reading the disc and boxing out before adding jumping.

Steps & Diagrams
Tips & What next?

By reading the flight of the disc, the attacker was able to make the catch despite the presence of two defenders.

Tips:



    It may be helpful to have a designated thrower who can provide consistency that allows receivers to work on their technique.

    Version 3 of this drill can also be a scored game:
    0 Points - Offence drop
    1 Point - Offence catch
    1 Point - Defence block
    2 Points - Defence catch


    Of course you can apply these rules to any shape of cut and/or throw, so feel free to adapt the spacing & shapes to match your team. For instance, you might set up differently if you primarily play split stack or horizontal stack

Use this drill to practice:

Used in:

Sneak peak!

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Setup:

Receiver, B, starts 10 to 15m away from thrower. Defender, d2, starts a few metres behind B to simulate game like positions.

Rotation:

d1 > A > d2 > B. A may be a designated thrower with d1 removed to provide consistency.

Step 1

Image of Aerial Battles
  • This drill is split into three stages:
  • 1: No Jumping
    Firstly, both participants cannot jump at any point when trying to catch the disc. Inherently the offence will have an advantage so it’s important to emphasise boxing out to the defender.

    Boxing out means using your body to seal out your player, keeping yourself between them and the disc. Like getting a rebound in basketball.

Show me the other 2 diagrams!

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