Design A Throw by Dominick Smyth
Free play to encourage experimentation and creativity regarding possible ways to throw. As long as it leaves the throwers hand and a receiver has a good chance to catch it, it is an acceptable throw.
Groups of 2 or 3 with at least 1 disc. Ensure adequate space to experiment with throws.
Groups are given 5 minutes to design their own way to throw a disc.
Optional criteria are:
1 - Throw must have name.
2 - Group must describe a game situation when they would use it.
Invite all groups to present their throws to rest of participants.
Dominick Smyth says:
Encourage participants to experiment with different grips (fingers together, apart, straight, bunched); hand positions (thumb on top, under, beside disc); disc angles (horizontal, vertical, angled); disc orientation (picture up, down).
Remind them that activity objective is for receiver to have a chance to catch, not necessarily for throw to be pretty, effective or even practical!