Design A Throw by Dominick Smyth


Free play to encourage experimentation and creativity regarding possible ways to throw. As long as it leaves the throwers hand and a receiver has a good chance to catch it, it is an acceptable throw.

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Groups of 2 or 3 with at least 1 disc. Ensure adequate space to experiment with throws.


Groups are given 5 minutes to design their own way to throw a disc.

Optional criteria are:

1 - Throw must have name.

2 - Group must describe a game situation when they would use it.

Invite all groups to present their throws to rest of participants.

Pre-Requisite Drills:



  • Dominick Smyth says:

    Encourage participants to experiment with different grips (fingers together, apart, straight, bunched); hand positions (thumb on top, under, beside disc); disc angles (horizontal, vertical, angled); disc orientation (picture up, down).

    Remind them that activity objective is for receiver to have a chance to catch, not necessarily for throw to be pretty, effective or even practical!

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