Remind them that activity objective is for receiver to have a chance to catch, not necessarily for throw to be pretty, effective or even practical!
Free play to encourage experimentation and creativity regarding possible ways to throw. As long as it leaves the throwers hand and a receiver has a good chance to catch it, it is an acceptable throw.
Groups of 2 or 3 with at least 1 disc. Ensure adequate space to experiment with throws.
Groups are given 5 minutes to design their own way to throw a disc.
Optional criteria are:
1 - Throw must have name.
2 - Group must describe a game situation when they would use it.
Invite all groups to present their throws to rest of participants.