Handling in Vertical Stack: Executing resets in vertical stack by Brummie
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One advantage of vertical stack is the way that the majority of players are confined to a small amount of space means that there is a lot of room to run a handler reset. Most often, the handlers themselves don’t run too far to reset the disc – that would be inefficient and extremely tiring! – but instead seek to move the disc into a position that creates a new angle of attack, and rely on a continuation cut from […]

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