Offence is easiest when defenders are out of position, and this happens most often when the disc moves to uncover new angles of attack.
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Throws are easiest to get off when there is no mark, and at the point that the disc is caught the marker is still catching up. For more on this topic, see . Therefore, many offensive systems plan not only to move the disc from static scenarios such as bricked pulls or the sideline, but how to coordinate multiple cutters, timing their movements so that each player can catch the disc and move it on immediately. A flowing offence can be […]
Dive into Timing Cuts & Setting up Continuation!
Read the first chapter: Changing angles of attack

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