It is important to free up space to allow other players from your team space to make cuts; this is referred to as “clearing” space.
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After cutting, if you don’t get the disc then it is often a good idea to “clear” the space so that another player can attack it instead. Ideally, this movement is also an active cut, and therefore another viable option for the handler to throw to. Let’s imagine a scenario where a cutter, A, in a vertical stack cuts to the open side (Fig. 1), but is unable to get open. As a result, they are now in the middle […]

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